Zelda no Densetsu – Toki no Ocarina (and Zelda Collection Version)
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- (J) (V1.0)
- (J) (V1.1)
- (J) (V1.2)
- (J) (GC)
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- Project 64
- Mupen64
- 1964
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- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Direct64 v0.5.03.25
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- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- 1964 Audio v2.7
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- (Minor) Direct64 is missing the red 'damage flash' effect.
- (Minor) Subscreen menu transition takes a lot longer than normal in some emulators. Use a cheat code found below.
- (Minor) The (GC) versions crash before the ending credits in most emulators. Project64 fixes this with a built in cheat.
Note: Glide64 needs "Fog" for damage flash and "Hardware frame buffer emulation" for correct subscreen elements.
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Zelda no Densetsu – Toki no Ocarina GC
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- (J) (GC)
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-- Toki no Ocarina Subscreen Delay Fix --
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(J) (V1.0)
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801DA5CB 0002
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(J) (V1.1)
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801DA78B 0002
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(J) (V1.2)
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801DAE8B 0002
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(J) (GC)
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801DB78B 0002
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Zelda no Densetsu – Toki no Ocarina GC URA
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- (J) (GC)
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-- Toki no Ocarina GC / GC URA Subscreen Delay Fix --
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- (J) (GC)
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801DB78B 0002
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------------------------------------
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Zelda no Densetsu – Majura no Kamen (and Zelda Collection Version)
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- (J) (V1.0)
- (J) (V1.1)
- (J) (GC)
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- Project 64
- Mupen64
- 1964
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- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Direct64 v0.5.03.25
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- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- 1964 Audio v2.7
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None
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Zool - Majou Tsukai Densetsu
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- (J)
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- Project 64
- Mupen64
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- Glide64 Final
- Jabo's Direct 3D8 1.6.1
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- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
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None
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