Saikyou Habu Shougi
(a.k.a. Kuiki Uhabi Suigou)
- (J)
- 1964
- Mupen64
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
None

Note: Make sure the selected MemPak is empty, or a screen pops up with Japanese text that you cannot pass. z64 is the first and only plugin to emulate this game (as far as I know).
San Francisco Rush 2049
- (U)
- (E) (M6)
- Project64 Audio Fix Ed.
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: A rather problematic game. Project64 1.6 has crackling audio with all audio plugins. All versions of 1964 suffer from slowdowns when going around a turn. Framerate is very low in Mupen64 (20 FPS max!). Only the Project64 Audio Fix nails it. No slowdown when going around turns and perfect audio.
San Francisco Rush - Extreme Racing
- (U)
- (E) (M3)
- 1964
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: Similar problems as the game above, slight audio pops. Use 1964 for this game, it does not have audio issues. Make sure to check the option "Software depth buffer rendering" in Glide64 or "exceptions" will happen after the title screen.
S.C.A.R.S.
- (U)
- (E) (M3)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Depth issues; objects pop through other objects.
Scooby-Doo! - Classic Creep Capers
- (U) (V1.0)
- (U) (V1.1)
- (E)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Direct64 v0.5.03.25
- glN64 v0.41
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- 1964 Audio v2.7
None


Info: What doesn't emulate this game?
SD Hiryuu no Ken Densetsu
- (U)
- Project64
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Texture errors (black lines). Configure Glide64, and change this option to "Filtering mode: Force Point-sampled".
- (Minor) Missing backgrounds. Configure Glide64, and make sure to uncheck the option "Enable frame buffer emulation".
Shadow Man
- (U)
- (E)
- (J)
- (B)
- (FGD)
- Project64
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Hangs for a moment during "mask screens", such as the one that pops up before title screen (normal?).

Info: Audio cuts out in 1964 when configuring options. It may be stable with 1964 Audio. I'll have to come back to this one.
Shadowgate 64 - Trials of the Four Towers
- (U)
- (E) (M3)
- (F)
- (G)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: If using the 'Force: 16:9' aspect ratio in Glide64, enable "Buffer clear on every frame". This fixes flickering borders.
Shigesato Itoi's No. 1 Bass Fishing! Definitive Edition
(a.k.a. Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing)
- (J)
- Project64
- 1964
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None
Shin Nihon Pro Wrestling - Toukon Road - Brave Spirits
- (J)
- Mupen64
- 1964
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
None?

Note: There may be some possible graphics anomolies, but I am not sure because there is no other plugin to compare to. These games have a custom microcode, so the z64 plugin is the only graphics plugin capable of displaying any graphics.
Shin Nihon Pro Wrestling - Toukon Road 2 - The Next Generation
- (J)
Sim City 2000
- (J)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Errors in some japanese text with Direct64.

Info: This game is not nearly as awesome as the PC version.
Snowboard Kids
- (U)
- (E)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
None




Info: Most emulators have audio issues with these games.
Snowbow Kids
- (J)
Snowboard Kids 2
- (U)
- (E)
South Park
- (U)
- (E)
- (G)
- (B)
- Project64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
None

Info: Both Glide64 and z64 will correctly display the radar but z64 has texture issues with terrain (white lines everwhere).
South Park - Chef's Luv Shack
- (U)
- (E)
- (G)
- Project64
- Mupen64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Green border around character textures. Configure Glide64, and change "Filtering mode: Force Point-Sampled".
South Park Rally
- (U)
- (E)
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor graphics errors with Direct64.
- (Moderate) Gameplay is choppy. Right click the game in the browser, enter Rom Properties and change "Counter Factor: CF=1". This will make all menus run very fast, but racing will run at normal speed with a much more enjoyable framerate.

Info: This configuration might be slighty unstable, but it most likely offers the best experience because sound doesn't get too messed up with tihs fix. Most emulators will not emulate this game at an enjoyable framerate, try overclocking emus.
- 1964 1.2
- 1964 UF v3
- Glide64 Final
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor graphics errors with Direct64.
- (Minor) Audio is too fast. This can be fixed with "Force Old Audio Sync", but this setting will slow the game way down.

Note: This game benefits from overclocking, unfortunately there is no way to balance between perfect audio / speed.
Space Dynamites
- (J)
- Mupen64
- 1964
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Note: Configure Glide64 and uncheck "Enable frame buffer emulation". Be sure to make this change this before loading the game, or character textures will be missing or invisible.
Space Invadors
- (U)
- 1964
- Project64
- Glide64 Final
- glN64 0.4.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Audio occasionally has a slight skip. If you notice it,   you can try enabling "Force Old Audio Sync" in Azimer's.

Info: Most graphics plugins show incorrect shield graphics.
Space Station Silicon Valley
- (U)
- (E) (M7)
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None
Spider-Man
- (U)
- Project64
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor depth issues with Jabo's video.

Note: Jabo's graphics plugin may have errors depending on your system specs. I remember a graphics error that I seen years ago, buildings textures were tiled in question marks.
Star Fox 64
- (U) (V1.0)
- (U) (V1.1)
- (J)
- Project64
- 1964
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) If audio is crackly check "Sync game to Audio".
Star Soldier - Vanishing Earth
- (U)
- (J)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
None

Star Twins
- (J)
- Project64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: This is the Japanese version of Jet Force Gemini.
- 1964 v1.2
- 1964 UF v3
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Audio issues. Occasional pop and missing effects.

Note: This game greatly benefits from N64 overclocking. Do not exceed a 200MHz overclock, or the emulator may hang during a cut scene, or when transitioning between 2 areas.
Star Wars - Rogue Squadron
- (U)
- (E) (V1.0)
- (E) (V1.1)
- Nemu64
- Nemu64 Graphics
- - - - - - - - - -
- (Severe) Currently no combination of emulators/plugins will get this game to a playable state. This config shows some of the starting menus & in-game, but most geometry is broken.
- 1964
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
- (Severe) With this configuration you can see the intros, but
it will hang with black screen when reaching the start menu.
Star Wars - Shadows of the Empire
- (U) (V1.0)
- (U) (V1.1)
- (U) (V1.2)
- (E)
- (J)
- Project64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
None

Info: Most plugins have varying issues depending on the type
of stage (on foot / flying / space). This game once required a
ton of different fixes and tweaks, but Glide64 gets it perfect.
Star Wars Episode 1 - Battle for Naboo
- (U)
- (E)
- 1964 0.8.5
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
- (Major) Music and sound effects are noticably distorted.
- (Major) Slow. Increasing the ROM's counter factor to 3 can help the issue somewhat (Control+3), but causes instability.

Note: This game needs interpreter mode to work at all. Right click the game in the ROM browser, enter "Properties", and change "CPU Emulator: Interpreter". Close the window. Now configure RSP plugin, change "CPU Core Style: Interpreter."
Star Wars Episode 1 - Racer
- (U)
- (E) (M4)
- (J)
- Project64 Audio Fix Ed.
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Glide64 shows lighting effects other plugins do not which can also glitch and show through other objects. Make sure Software depth buffer rendering is checked to prevent.

Note: Only the Project64 Audio Fix Edition is not missing any
of the sound effects. Most emulators do not play the music during the intro, others are missing "crash" sound effects.
StarCraft 64
- (G) Version Unreleased
- (U)
- (E)
- (G)
- 1964 v1.2
- 1964 UF v3
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Various texture errors- cursors, menus, buildings.

Info: This game had FPS issues even on the real N64. Use an overclock of at least 300MHz or greater to avoid slowdowns.
Starshot - Space Circus Fever
- (U)
- (E) (M3)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None
- 1964 UF v3
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- (Moderate) Audio skips every second, very annoying.

Note: This game takes advantage of overclocking, but audio skips. Use the Project64 or Mupen64 RSP or the audio plays way too fast instead of constant skipping mentioned above.
Stunt Racer 64
- (U)
- Project64 1.5
- z64 r17
- z64 RSP R17
S. Interpreter
- Jabo's Direct Sound 1.5
- (Minor) Shadows are incorrect (show up as black boxes).
- (Moderate) Audio effects are glitchy and far from perfect.
- (Moderate) Texture errors, mostly found in the race track.

Note: For this game to boot, edit the z64.conf file and locate [Stunt Racer 64] under the 'per rom settings'. Now, add the lines below (or use the z64.conf in the N64 Plugins Pack).

[Stunt Racer 64]
threaded = 1
async = 1
hires_fb = 1

Now right click the game in the ROM browser, enter "Edit Game Settings" and change "CPU core style: Interpreter".
Super B-Daman - Battle Phoenix 64
- (J)
- 1964
- Mupen64
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Info: Jabo's audio works but not well with Project64.
Super Bowling 64
- (U)
- 1964
- Mupen64
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
None

Info: z64 is the only plugin to get the correct geometry in this game. Other graphics plugins have severe graphics issues.
Super Bowling
- (J)
Super Mario 64
- (U)
- (E) (M3)
- (J)
- Project64
- 1964
- Direct64 v0.5.03.25
- Glide64 Final
- glN64 v0.41
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Dissolve effects missing in Jabos and glN64. glN64 has some support and can be enabled by checking "Enabled Dithered Alpha Testing". This will show the correct effect for the vanishing cap, but the transistion effect in bowser/peach painting (before first Bowser, requiring 8 stars) is missing.

Note: Enable 'Noise at PC Resolution' in Direct64 to enhance the dissolve effect (use PC resolution isteand of N64 native).
Super Robot Spirits
- (J)
- 1964 v1.2
- 1964 UF v3
- Mupen64
- Project64
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
- (Minor) Flaming background during story is half missing.
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Some textures don't quite wrap together fully.

Note: This game runs perfect in 1964 v1.2, overclocking isn't necessary. Emulators that cannot overclock will experience minor slowdowns, which may be on the N64 (uncomfirmed).
Super Robot Taisen 64
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None


Super Smash Brothers
- (U)
- (E) (M3)
- (A)
- Project64
- 1964
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Glide64 incorrectly shows the border that appears around characters when they are off the screen. Configure Glide64, disable the option "Enable frame buffer emulation".
Supercross 2000
- (U)
- (E) (M3)
- Project64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: Most grapics plugins show missing or corrupt textures
in the race track and audience. Glide64 and z64 are the two plugins that get everything correct. Mupen64 is the emulator
of choice for z64 because the game is very unstable in 1964.
- Mupen64
- Glide64 Final
- z64 r17
- z64 PJ64 RSP Plugin v1.4
Superman
- (U) (M3)
- (E) (M6)
- 1964 v1.2
- 1964 UF v3
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Pops in the audio. This issue isn't present in the (E) version of the ROM, so use it if you want to avoid this issue.

Info: Like many games, is has problematic audio. It can most
likely be fixed by forcing 50 VIs for the (U) version, but then it would essentially be the same as the (E) version of the ROM.
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: Lower FPS than the above configuration. This was most likely an issue on the real N64 (this statement unconfirmed).
Susume! Taisen Puzzle Dama Toukon! Marumata Chou
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: A strange puzzle game with an interesting concept.
Sydney 2000
- Unreleased Prototype
- (U)
- (E)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Intros and menus do not cover the entire screen.

Note: This game was never released and contains issues. It would seem that most events causes the emulator to hang.
Bighead’s N64 Multiple
Game Configuration List

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