Pachinko 365 Nichi
- (J)
- 1964
- 1964Video DX9 r112+
(DirectX Render Engine)
- Glide64 Final
- 1964 Audio v2.7
- (Minor) Audio is played too fast. Configure 1964 Audio v2.7, then check "Synchronize speed to audio" to regulate speed.
- Mupen64
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
None

Info: This game has some strange animation. I will not put it as an issue becaue this is how it might look on the real N64.
Paper Mario
- (U)
- (E) (M4)
- Mupen64
- 1964
- Project64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Various minor graphics errors.
- (Minor) Incorrect background during menus. Mupen64 and Glide64 can enable the  "Get frame buffer info" option. Other emulators, the option "Read every frame (slow!)" is needed.

Info: Project64 has audio issues. You may use Jabo's plugin with "Sync game to audio" which will fix 95% of the popping sounds, but Mupen64 and 1964 already have perfect audio.
Paperboy
- (U)
- (E)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
None
Parlor! Pro 64 - Pachinko Jikki Simulation Game
- (J)
- Project64
- 1964
- Mupen64
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- Jabo's Direct Sound 1.6
- Azimer's HLE v.0.56 WIP 2
- (Minor) Power meter bar doesn't line up with the outline.
Penny Racers
- (U)
- (E)
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Project64 has the best performance for this game.
Perfect Dark
- (U) (V1.0)
- (U) (V1.1)
- (E) (M5)
- (J)
- 1964 v1.2
- 1964 UF v3
- Project64
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Flickers in multiplayer. To fix this, uncheck "Enable frame buffer emulation". This setting is required for many of the special effects, so only do this for multiplayer matches.

Info: This game can benefit from N64 overclocking. Use only Azimer's audio plugin in 1964 v1.2 to avoid random freezes.
PGA European Tour
- (U)
- (E) (M5)
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Missing power meter while making a shot. Config Jabo's video plugin, enable "Copy framebuffer to RDRAM".
- (Minor) Resolution does not scale correctly. To fix, load up
the ROM, configure Jabos video, go to the Rom Settings tab and enter "Emulated Width: 320" & "Emulated Height: 240".

Info: Glide64 can show the power meter but has issues.
Pikachu Genki Dechu
- (J)
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- (Severe) This game requires a voice pak which no input plugin supports. The game works but it is not possible to progress, which adds this game to the list of unplayable.
Pilotwings 64
- (U)
- (J)
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Various minor graphics errors.
- (Minor) Both NTSC (U) and (J) versions of the ROM run way too fast. Use 1964, right click a ROM in browser, enter ROM Properties, change the option "Max VI Limit: PAL 50 vi/s".

Note: Use the Project64 "RSP emulation Plugin" as the RSP plugin to avoid an ear piercing buzzing sound that starts low and gets really loud after a few seconds. Most emulators do not seem to have correct timing for all of the NTSC versions. Limiting the FPS by forcing 'PAL' seems to do the trick. 1964
is the only one that can do this, so use it for (U) and (J) roms.
- (E) (M3)
- Project64
- Glide64 Final
Pokemon Puzzle League
- (U)
- (E)
- (F)
- (G)
- Project64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor graphics errors.
- (Minor) Missing transition effects during puzzle selections.  Config Glide64, check the option "Read every frame (slow!)"
to view these effects. Various graphics aren't 100% perfect.

Info: Does not load in Mupen64. 1964 fails to show the intros with identical settings and has various other issues. Jabo's audio plugin has issues with random cracks and pops in the music. This config is the most accurate one that I could find.
Pokemon Snap
- (U)
- (E)
- (A)
- (F)
- (G)
- (I)
- (S)
- Project64
- Glide64 Final
- Jabo's Direct 3D8 1.6
- Jabo's Direct Sound 1.6.1
- (Minor) Game seems to run too fast causing skips in audio. Configure the audio plugin and check "Sync game to Audio".
- (Minor) Pictures do not show up correctly. For Jabos video, check “Copy framebuffer to RDRAM”. For Glide64, check the option "Read every frame (slow!)". Both fixes work equally.

Info: There is a regression in Jabo v1.6.1 graphics plugin; the pictures no longer show up correctly. 1964 and Mupen64 fail
to detect input from the analog stick during a picture course.
Pocket Monsters Snap
- (J)
Pokemon Stadium
- (U) (V1.0)
- (E) (V1.0)
- (E) (V1.1)
- (F)
- (G)
- (I)
- (S)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor audio issues with Project64; use only Jabo's audio plugin. Configure it, and check "Sync game to Audio".


Note: Use only Project64 "RSP emulation Plugin" as the RSP plugin in Mupen64 or it gives out a bunch of "unknown task" errors. For 1964, simply do not use an RSP and use Azimer's audio. It should be noted, that audio isn't as accurate in 1964 as the others. It 'might' help to use PJ64 RSP combined with Jabo's audio, although I didn't see that much of a difference.
Pocket Monsters Stadium
- (J)
Pokemon Stadium 2
- (U)
- (E)
- (F)
- (G)
- (I)
- (S)
- Project64
- Mupen64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor audio skipping in Project64. Use Jabos audio plugin. Open up the config and enable "Sync game to Audio".
- (Minor) Minor texture errors. This can be fixed with Glide64  by changing "Filtering mode: Force Point-sampled". This will cause flickering if the ROM is loaded; restart the game to fix.

Note: 1964 and the Mupen64 RSP generate a constant static noise (much like the 'snow' sound on older CRT televisions). Use the Project64 RSP plugin instead of the Mupen64 RSP in both 1964 and Mupen64. Audio is not as accurate with 1964.
Pocket Monsters Stadium 2
- (J)
Polaris SnoCross
- (U)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Note: Use the Project64 RSP emulation Plugin instead of the Mupen64 Hacktarux/Azimer RSP in Mupen64 to hear sound.
- 1964
- Glide64 Final
- 1964 Audio v2.7
- (Minor) No audio. Configure 1964 Audio v2.7, and check the option "Synchronize speed to audio". 1964 is unstable using other plugins, even when combined with the Project64 RSP.
Power League 64
- (J)
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Info: It's been verified that players do not have face textures
on the original N64 console in a review at gamefaqs >here<.
Power Rangers - Lightspeed Rescue
- (U)
- (E)
- Project64
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Slowdown in Glide64 when main menu appears.

Note: Configure Glide64 and disable "Hardware frame buffer emulation" or Glide64 will crash just before the game starts.
- 1964
- 1964Video DX9 r112+
(DirectX Render Engine)
- Glide64 Final
- 1964 Audio v2.7
- (Minor) Grass textures (maybe others) are the wrong color in 1964Video. Configure, enter Current Game Options, make sure that "Normal Combiner" is checked, not a gray square.
- (Minor) Some textures are tiled incorrectly with 1964Video. Configure the plugin, enter Current Game Options, and place a check next to "Alternative texture size calculation" option.

Info: 1964Video needs a few tweaks but will otherwise work fine. There might be some graphics errors, nothing obvious.
Powerpuff Girls, The - Chemical X-Traction
- (U)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Premier Manager 64
- (E)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D6 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Pro Mahjong Kiwame 64
           
- (J)
- 1964
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Occasional graphics errors in text (sometimes the text character flickers). This issue does not happen in 1964.
- (Minor) Audio skips, possible timing issue with this game? Configure Azimers audio and check "Force Old Audio Sync". This change causes the framerate to drop down 45-50 FPS.

Info: This game shows some strange behavior in emulators. Mupen64 completely corrupts some screens, Project64 has some strange text anomalies. 1964 is mostly free of issues.
Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor texture errors in some options windows.

Note: Uncheck "Enable frame buffer emulation" in Glide64 to avoid missing backgrounds . Also, it is suggested to change "Filtering Mode: Force Point-sampled" to fix some graphics.
Puyo Puyo 4 - Puyo Puyo Party
- (J)
- Mupen64
- Project64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: Use "Filtering Mode: Force Point-sampled" in Glide64 if you want the games graphics to be as accurate as possible.
Puyo Puyo Sun 64
- (J)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D6 1.6.1
- Jabo's Direct Sound 1.6
- Azimer's HLE v.0.56 WIP 2
- (Minor) Jabo's video is slow during selection screens.


Note: Use "Filtering Mode: Force Point-sampled" in Glide64 if you want the games graphics to be as accurate as possible.
In Jabos, check "Force alpha blending" to fix menu borders.
Puzzle Bobble 64
- (J)
- 1964
- Project64
- Mupen64
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Missing intro screens with Direct64 and Jabo's.

Info: Do not use 'Force Bilinear' filtering mode in Glide64 or it makes the bubbles look squarish. Use either "Automatic" or "Force Point-sampled" for the best/most accurate graphics.
1964 has the best performance and Mupen64 is the slowest.
Bighead’s N64 Multiple
Game Configuration List

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