O.D.T. - Escape...Or Die Trying
- Unreleased
- (U)
- (E)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: Development was finished but was never released. Use Mupen64, other emulators have audio issues (skips/cracks).
Off Road Challenge
- (U)
- (E)
- 1964 v1.2
- 1964 UF v3
- Glide64 Final
- 1964Video DX9 r112+
(OpenGL Render Engine)
- Azimer's HLE v.0.56 WIP 2
- (Minor) Split textures (title screen/others).
- (Minor) Audio is choppy with a slight fix (see Note).

Note: This game can benefit from N64 overclocking. Choose Azimer's audio, and for the RSP plugin choose the Mupen64 RSP (Hacktarux/Azimer). Configure the RSP, and choose the option 'Process Alists by RSP defined plugin'. This will allow you to choose another audio plugin, choose 1964 Audio v2.7 as the second. This is the best that I could get the sound.
- Project64
- Mupen64
- 1964
- Glide64 Final
- 1964Video DX9 r112+
(OpenGL Render Engine)
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Split textures (title screen/others).

Info: Any variation of Rice's plugins can get the split textures correct with the Direct-X render engine, but will either crash before selecting a vehicle, or show very corrupted graphics.
Ogre Battle 64 - Person of Lordly Caliber
- (U) (V1.0)
- (J) (V1.1)
- Project64
- 1964 v0.8.5
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Texures and text are not quite perfect (see Info).
- (Minor) Screen transition effects need the option in Glide64 "Read every frame (slow!). Like it says, this might be slow.

Info: Text graphics can be slightly improved by changing the Filtering mode to "Force Billinear" or "Force Point- Sampled" under the Emulation Settings tab. If playing on a powerful PC go to the 'Texture enhancement' tab, change 'Enhancement: HQ4X'. This removes most glitches around the conversation bubbles, but will slightly corrupt text. Yeah, no complete fix.
Olympic Hockey Nagano '98
- (U)
- (E) (M4)
- (J)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Text errors. Configure Jabo's graphics plugin, and check the option "Force alpha blending" under 'Advanced'.
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Text errors. Configure plugin, and change "Filtering mode: Force Point-sampled". This does not show text how it was meant to be, but makes it makes it a lot more readable.

Info: Mupen64 is the only emulator that does not suffer from a consistent skipping sound in the music. Jabo's graphics is the only plugin that can get text to look how it was meant to.
Onegai Monsters
- (J)
- Project64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: Do not disable the 'FPS limit' in Project64 or 1964. This will causes the game to hang in between screen transitions.
Operation Winback
- (E) (M5)
- Project64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Moderate) Gray square randomly flies across the screens.

Info: Most plugins have the "gray square" issue. It leaves the screen after a few seconds, so it's not too much of an issue. Jabo's earlier D3D6 plugins do not show the gray square but have many graphics issues. Only Glide64 will get most of the graphics correct (like the laser sight and all game textures).
Bighead’s N64 Multiple
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