Nagano Winter Olympics '98
- (U)
- (E)
- Mupen64
- Apollo v0.10
- Jabo's Direct 3D8 1.6.1
- Glide64 Final

- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Info: Mupen64 and Apollo have perfect audio in this game. Other emulators have issues with random cracks and pops.
Namco Museum 64
- (U)
- Mupen64
- 1964
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Info: While Project64 can play most of the games from this collection, Galaga will freeze shortly after starting the game.
NASCAR 99
- (U)
- (E) (M3)
- 1964 UF v3
- Mupen64
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Pausing and unpausing the game has a long delay in emulators that can't take advantage of N64 overclocking.

Note: Uncheck 'Enable frame buffer emulation' in Glide64 or the game may hang when attempting to start a race. These games benefit from overclocking. Most emulators have low framerates, but 1964 UltraFast offers the best experience.
NASCAR 2000
- (U)
- 1964 UF v3
- Project64
NBA Courtside 2 - Featuring Kobe Bryant
- (U)
- 1964 UF v3
- Project64
- Mupen64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) The title screen flickers when using Glide64.
- (Minor) There is either a few seconds of missing intros, or the game takes an abnormally long time to load title screen.

Info: This game can take advantage of N64 overclocking.
NBA Hangtime
- (U)
- (E)
- Mupen64
- 1964
- Z64 r17
- z64 RSP
emu. Plugin
- Azimer's HLE v.0.56 WIP 2
- (Minor) Green borders around some textures. This can be fixed by modifying the z64.conf file to show the game in low resolution (or use the z64.conf file in the N64 Plugins Pack).

[NBA HANGTIME]
lowres = 1

Note: (Optional) Copy and paste the above setting under the "per rom settings". This will make the graphics not look as nice. If you updated with the plugins pack, change this to '0' if you prefer sharper graphics over more accurate graphics.
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Moderate) Frequenly experiences random slowdowns.
- (Minor) Green borders around some textures. This can be fixed in Glide64 with "Filtering mode: Force Point-sampled".
- Project64

- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- (Minor) Green borders around some textures.

Note: It is possible this configuration may work better than
the above two. You may want to try this configuration first if you are playing on a laptop with an Intel CPU + AMD GPU. 
NBA In the Zone '98
- (U)
- (J)
- 1964 UF v3
- 1964
- Mupen64
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- 1964 Audio v2.7
- Azimer's HLE v.0.56 WIP 2
- (Minor) Audio is played too fast in 1964 with random pops. Config 1964 Audio v2.7, and enable the option "Synchronize speed to audio". This is not a complete fix, but it helps a bit.

Note: Only 1964 Audio v2.7 is stable in any version of 1964.
Also, this game can take advantage of N64 overclocking.
NBA Pro 98
- (E)
NBA In the Zone '99
- (U)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Worst performance of all the 'NBA In the Zone' games. Overclocking does not seem to help much. This game also seems to be unstable in all versions of 1964, and Project64 has audio skips. Mupen64 experiences the fewest issues.
NBA Pro 99
- (E)
NBA In the Zone 2
- (J)
NBA In the Zone 2000
- (U)
- (E)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Basketball court flickers like a strobe light. Config Glide64, and uncheck "Hardware frame buffer emulation".

Info: Like the other NBA In the Zone games, it is unstable in all versions of 1964. Project64 has constant skips in audio.
NBA Jam 99
- (U)
- (E)
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964 Audio v2.7
- (Minor) Glide64 shows a glitchy border around the screen.

Info: 1964 is the only emulator that gets the correct speed. Project64 and Mupen64 emulate it much faster than normal.
NBA Jam 2000
- (U)
- (E)
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964 Audio v2.7
- (Minor) Brief slowdowns when shooting or passing.
- (Minor) Glide64 shows a glitchy border around the screen.
- (Major) Game runs way too fast. Try tapping the minus key on the number pad a few times. Audio will not be affected.

Note: This game is more problematic than the previous one. The game runs way too fast in all emulators, with no real fix.
NBA Live 99
- (U) (M5)
- (E) (M5)
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- 1964 Audio v2.7

None

Info: 1964 v1.1 is the only emulator that plays this game at an enjoyable framerate. Other emulators have low FPS. It is not possible to overclock, for these versions of 1964 hang.
NBA Live 2000
- (U) (M4)
- (E) (M4)
- Project64
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1

- (Minor) Some menus are too fast, replays are slow.

Info: Opposite of its predecessor, 1964 peforms poorly. And like the above game, overclocking versions of 1964 hang.
NBA Showtime - NBA on NBC
- (U)
- Project64 Audio Fix Ed.
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Game may speed up beyond normal for a moment.

Info: Project64 Audio Fix has the most accurate audio in this game. The games music in other emulators randomly skips.
Neon Genesis Evangelion
- (J)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Minor graphics errors, videos, some textures.

Info: Project64 reports that Jabos video has issues, but I did not see any noticable errors that looked out of the ordinary.
New Tetris, The
- (U)
- (E)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Info: Glide64 has major graphics errors with Project64.
- Project64
- Jabo's Direct 3D8 1.6.1
NFL Blitz
- (U)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: All of the NFL Blitz games are very well emulated. Many graphics plugins have issues displaying correct textures in the football field. The white lines are missing and the grass shows an incorrect texture that sort of just blends together.
NFL Blitz 2000
- (U)
NFL Blitz 2001
- (U)
NFL Blitz - Special Edition
- (U)
NFL Quarterback Club 98
- (U)
- (E)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
- (Minor) Playbook background is incorrect (black).
- (Minor) Green borders around some textures. Glide64 can eliminate these with "Filtering mode: Force Point-sampled". Jabo's can somewhat remove them "Force alpha blending".
- (Minor) Monitor uses framebuffer. Glide64 needs the option "Hardware frame buffer emulation" checked. Jabo's shows this effect without fixes but the graphics are sort of glitchy.

Info: The game fails to boot in Project64 and 1964 has some issues where the player's bodies stretch (timing issues?).
NFL Quarterback Club 99
- (U)
- (E)
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: Project64 works with Glide64 but the plugin crashes if  "Software depth buffer rendering" is enabled in Glide64. For Apollo, make sure to set "Counter Hack=2" in the options to get the best possible performance. Audio is not affected.
- Nemu64 0.8
- Glide64 Final
- Nemu64 Audio
- Apollo v0.10
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
NFL Quarterback Club 2000
- (U)
- (E)
- Project64
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- (Minor) Choppy framerate. Right click the ROM in browser, enter "Edit Game Settings", and change "Counter Factor=1".
- Nemu64 0.8
- Glide64 Final
- Nemu64 Audio
- (Minor) Constant CPU error messages. From the Nemu64 Options menu, uncheck the option "Show Errors" to hide.
- Apollo v0.10
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Low framerate. Set "Counter Hack=1" in the Apollo options menu. This will cause minor skipping in the audio.
NFL Quarterback Club 2001
- (U)
- Project64
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- (Minor) Choppy framerate. Right click the ROM in browser, enter "Edit Game Settings", and change "Counter Factor=1"
- (Minor) Incorrect shadows, extend outward in 3 directions.

Info: Project64 has the least amount of issues. Apollo v0.10 with a counter hack of 1 is playable, but has audio skipping. In Nemu64, no input is detected (shows No Controller error). Mupen is missing part of the video at the top of the screen.
NHL 99
- (U)
- (E)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Info: Audio skips about every second in Project64. 1964 has occasional slowdowns and sometimes randomly freezes.
NHL Blades of Steel '99
- (U)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

NHL Pro 99
- (E)
NHL Breakaway 98
- (U)
- (E)
- Project64
- 1964
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Does not start with Mupen64. Also, some textures get slightly corrupted when using Glide64 combined with 1964.
NHL Breakaway 99
- (U)
- (E)
- Project64
- Mupen64
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: This game has very low framerate in 1964.
Nightmare Creatures
- (U)
- Project64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Music occasionally has random popping sounds.
- (Moderate) Randomly hangs. When it happens (and it will), it can be fixed by pausing and unpausing with the "F2" key.

Info: A problematic game. Project64 runs it well, but has an issue where it will randomly hang. It runs slow in Mupen64, and fails to start in the majority of other emulators. Most of the graphics plugins do not get the correct transition effect into darkness, only Glide64 gets it perfect. The PSX version is emulated perfectly, so play it if these issues bother you.
Nintama Rantarou 64 Game Gallery
- (J)
- Project64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Note: Uncheck the option "Enable frame buffer emulation" in Glide64 to fix missing backgrounds and other graphics. This game has problems with 1964 & Mupen64 so use Project64.
Nintendo All-Star! Dairantou Smash Brothers
- (J)
- Project64
- 1964
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Glide64 incorrectly shows the border that appears around characters when they are off the screen. Configure Glide64, disable the option "Enable frame buffer emulation".
Nuclear Strike 64
- (U)
- (E) (M2)
- (G)
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Text is kind of blocky.

Info: Video seems to skip in 1964. Mupen64 has low FPS.
Nushi Tsuri 64
(Mupen64- Nushi Zuri)
(Project64- Nushi Duri)
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Most screens go black during the story sequences. Config Glide64 and enable the option “Get frame buffer info”.

Info: Mupen64 has no speed hit with missing screens.
Nushi Tsuri 64 - Shiokaze ni Notte
(Mupen64- Nushi Zuri)
(Project64- Nushi Duri)
- (J)
- Mupen64
- Z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
None?

Note: The Glide64 help file says there is missing graphics in this game, although I didn't see any or know what's missing.
- Glide64 Final
Bighead’s N64 Multiple
Game Configuration List

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