Last Legion UX
- (J)
- Mupen64
- 1964
- z64 r17
- z64 RSP
emu. Plugin

- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Major) Graphics occasionally fail every so often, turning everything into cubes for a few seconds. This is a problem with z64, but I'm not sure why it happens or if there is a fix.

Note: This game requires additional options. Edit z64.conf
file and add the following settings to the "per rom settings"
(or use the updated conf file found in the N64 Plugins Pack).

[LASTLEGION UX]
force_swap = 0
fb_info = 0
threaded = 0
lowres = 0

This will ensure global settings won't default to settings that break the game in some way. z64 is so far the only plugin to get the correct graphics; the game has a unique microcode.
Legend of Zelda, The - Ocarina of Time
- (U) (v1.0)
- (U) (v1.1)
- (U) (v1.2)
- (U) (GC)
- (E) (v1.0)
- (E) (v1.1)
- (E) (GC)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- 1964 Audio v2.7
- (Minor) Direct64 is missing the red 'damage flash' effect.
- (Minor) Subscreen menu transition takes a lot longer than normal in some emulators. Use a cheat code found below.
- (Minor) The (GC) versions crash before the ending credits in most emulators. Project64 fixes this with a built in cheat.

Note: Glide64 needs "Fog" for damage flash and "Hardware frame buffer emulation" for correct subscreen elements.
-- Ocarina of Time Subscreen Delay Fix --
(U) (V1.0)
801DA5CB 0002
(U) (V1.1)
801DA78B 0002
Legend of Zelda, The - Ocarina of Time - Master Quest
- (U) (GC)
- (E) (GC)
(U) (V1.2)
801DAE8B 0002
(U) (GC)
801DB78B 0002
(E) (V1.0)
801D860B 0002
(E) (V1.1)
801D864B 0002
(E) (GC)
801D8F8B 0002
----------------------------------------
-- Master Quest Subscreen Delay Fix --
(U) (GC)
801DB74B 0002
(E) (GC)
801D8F4B 0002
Legend of Zelda, The - Majora's Mask
- (U)
- (U) (GC)
- (E) (v1.0)
- (E) (v1.1)
- (E) (GC)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- 1964 Audio v2.7
None
LEGO Racers
- (U) (M10)
- (E) (M10)
- 1964
- Mupen64
- Project64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: 1964 v1.1 wins for the smoothest performance.
Let's Smash Tennis
- (J)
- Project64
- 1964
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Looney Toons - Duck Dodgers
- (E) (M6)
- 1964 v1.2
- 1964 UF v3
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Note: Disable Fog in Glide64 to prevent transparency issues while under water. This game really takes advantage of N64 overclocking features found in the overclocking versions of 1964. A bump to 200MHz makes it seem like a new game.
Lode Runner 3-D
- (U)
- (E) (M5)
- (J)
- Project64
- 1964
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None
Lylat Wars
- (A) (M3)
- (E) (M3)
- 1964
- Mupen64
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Audio is crackly using Project64 and Jabo's audio.  Config audio plugin, and check "Sync game to Audio" to fix.

Note: Don't use Glide64 with the (A) (M3) version of the ROM. Resolution detection is off making video scale incorrectly.
Bighead’s N64 Multiple
Game Configuration List

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