Kakutou Denshou - F-Cup Maniax
- (J)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct 3D6 1.5.2
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: This title is the Japanese version of Fighting Cup 2.
Ken Griffey Jr.'s Slugfest
- (U)
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
- (Minor) Jabo's and Direct64 are missing the intro screens.

Info: The game works well in Project64, but has slight audio distortion. It hangs in Mupen64 aftert the N64 logo. 1964 has no issues with audio, so it is the best choice for this game.
Killer Instinct Gold
- (U) (V1.0)
- (U) (V1.1)
- (U) (V1.2)
- (E)
- Project 64
- 1964
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None
King Hill 64 - Extreme Snowboarding
- (J)
- Project64
- Mupen64
- Glide64 Final
--------------------------
- (Minor) Various minor graphics errors.
- (Major) No audio no matter what plugin is used.

Info: The audio in this game does not work, so use any audio plugin. Azimer digs into the issue in an emutalk post: >here<
Kira to Kaiketsu! 64 Tanteidan
- (J)
- Project64
- Mupen64
- 1964
- 1964Video DX9 r112+
(DirectX Render Engine)
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Major) Unstable / graphics errors? (see Note).
- (Minor) Slowdown when entering character names.

Note: There is definitely something not right with this game. Most plugins give an "Unknown microcode" error during the
board game. 1964Video will not generate this error, but has flickering graphics and the number values during the board game are constantly changing (not sure what they mean).
Kirby 64 - The Crystal Shards
- (U)
- (E)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Only Mupen64 shows the health and ability bars.
Knife Edge - Nose Gunner
- (U)
- (E)
- (J)
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Severe) This game runs insanely fast. It is possible to try to limit the speed in 1964 by pressing minus on the number pad a few times, but it completely destroys all audio effects.

Info: I could not get this game to run at the correct speed in any emulator. There seems to be no way to limit the speed without some a penalty. This makes it basically unplayable.
Knockout Kings 2000
- (U)
- (E)
- Apollo v0.10
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Graphics errros in main menu and pause menu.
- (Minor) Game runs too fast. Several things can be done to fix this. In Apollo Options, check "Limit FPS". Config Glide64, check "Vertical sync" under Basic Settings. Now load up the game, and in Apollo Options, change "Counter Hack: 3". This may be as close to the game's "normal" speed as possible.

Info: Other emulators play this game in interpreter only and it seems unstable in all of them. Mupen64 does not load the game at all. 1964 mostly works, but video stretches and can randomly hang. Apollo is the only emulator with few issues.
Kobe Bryant's NBA Courtside
- (U)
- 1964 UF v3
- Project64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- (Minor) Missing graphics before a match starts?

Info: This game can slightly benefit from N64 overclocking. FPS seems a lot higher in 1964 UltraFast with a setting of at least 200Mhz. It is slower in Mupen64 than other emulators.
Kobe Bryant in NBA Courtside
- (E)
Kuiki Uhabi Suigou
(a.k.a. Saikyou Habu Shougi)
- (J)
- 1964
- Mupen64
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
None

Note: Make sure the selected MemPak is empty, or a screen pops up with Japanese text that you cannot pass. z64 is the first and only plugin to emulate this game (as far as I know).
Bighead’s N64 Multiple
Game Configuration List

Info  #  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z