J.League Dynamite Soccer 64
- (J)
- Mupen64
- 1964Video DX9 r112+
(DirectX Render Engine)
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Some menus show flickering with 1964Video. Load the ROM. Configure 1964Video, enter Current Game Options, change the option "Frame Update at: At VI origin update".

Info: Most emulators suffer from consistent audio skipping.
J.League Eleven Beat 1997
- (J)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
J.League Live 64
- (J)
- Project64
- Mupen64
- 1964
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
- (Minor) 1964Video can exhibit "smudging" graphics. Load the ROM. Configure 1964Video, enter Current Game Options, and make sure the option "Force Buffer Clear" is enabled.
J.League Tactics Soccer
- (J) (V1.0)
- (J) (V1.1)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: Audio is played way too fast in both Project64 and 1964.
Jangou Simulation Mahjong Do 64
- (J)
- Apollo v0.10
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: Apollo is the only emulator that has perfect audio and won't randomly hang or crash after the introduction story.
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- 1964 Audio v2.7
- (Moderate) Major audio distortion, no known fix.

Info: 1964 is the only other emulator that doesn't suffer the crash that happens after the story, but suffers audio issues.
Jeopardy
- (U)
- Mupen64
- Project64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Audio and video may not be in perfect sync.

Note: Mupen64 seems to have the best audio. If you wish to use Project64, try Azimer's and check the option"Force Old Audio Sync". This will slow the game down but fixes audio.
Jeremy McGrath Supercross 2000
- (U)
- (E)
- Mupen64
- Project64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- (Minor) Minor graphics errors with Jabo's video.

Note: Although this game benefits from N64 overclocking, it seems to be unstable due to audio. Full screen often makes the audio quit working. This does not happen with the 1964 Audio plugin, but shortly after a race starts the game hangs.
- 1964 v1.2
- 1964 UF v3
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
Jet Force Gemini
- (U)
- (E) (M4)
- Project64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
- 1964 v1.2
- 1964 UF v3
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Audio issues. Occasional pop and missing effects.

Note: This game greatly benefits from N64 overclocking. Do not exceed a 200MHz overclock, or the emulator may hang during a cut scene, or when transitioning between 2 areas.
Jikkyou G1 Stable
- (J)
- Mupen64
- Project64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Audio pops and crackles. Configure Azimer's audio, and check "Force Old Audio Sync". This will cause about a 25% decrease in performance in both 1964 and Project64.
- (Minor) Green borders around some textures. Can be fixed in Glide64 with "Filtering mode: Force Point-sampled". It can be reduced in Jabo video plugin with "Force alpha blending".

Note: Mupen64 seems to have the best audio. If you wish to use Project64, try Azimer's and check the option"Force Old Audio Sync". This will slow the game down but fix audio.
Jikkyou J.League Perfect Striker
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Slowdown during some menus. Config Glide64 and uncheck the option "Enable frame buffer emulation" to fix.

Info: Mupen64 has perfect audio. "Force Old Audio Sync" will fix the audio in other emulators, but FPS drops signficantly.
Jikkyou J.League 1999 - Perfect Striker 2
- (J)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Minor graphics errors with Jabo's graphis plugin.

Info: Mupen64 has perfect audio. "Force Old Audio Sync" will fix the audio in other emulators, but FPS drops signficantly.
Jikkyou Powerful Pro Yakyuu 2000
- (J) (V1.0)
- (J) (V1.1)
- Mupen64

- Glide64 Final
- Jabo's Direct 3D8 1.6.1

- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1

None


Note: I know how lazy, right? Merge five games into a single configuration. The truth is, all of these games ended up with the same configuration. They suffer from audio skipping in most emulators; Mupen64 does not have this issue. Jabo's and Glide64 plugins work equally well, while other graphics plugins have issues with textures. There is most likely some possible fixes by tweaking plugin options, but why bother?
Jikkyou Powerful Pro Yakyuu 4
- (J) (V1.0)
- (J) (V1.1)
Jikkyou Powerful Pro Yakyuu 5
- (J)
Jikkyou Powerful Pro Yakyuu 6
- (J) (V1.0)
- (J) (V1.2)
Jikkyou Powerful Pro Yakyuu - Basic Han 2001
- (J)
Jikkyou World Soccer - World Cup France '98
- (J) (V1.0)
- (J) (V1.1)
- (J) (V1.2)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Game runs insanely before the start of a match.
- (Minor) Slowdown during some menus. Config Glide64 and uncheck the option "Enable frame buffer emulation" to fix.
- (Minor) Missing effect at the start of a replay. This can be fixed in Glide64 with the option "Read every frame (slow!). In Jabo plugin check the option "Copy framebuffer to RDRAM".

Info: Mupen64 gets the audio perfect in this game, other emulators have issues with crackling in the music. It can be fixed by syncing game and audio, but causes slowdown.
Jikkyou World Soccer 3
- (J)
- Mupen64

- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: Most graphics plugins have black boxes for shadows.
Jikuu Senshi Turok
(a.k.a. Tokisora Senshi Turok)
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: Most graphics plugins have an issue with wall textures repeating. This can be corrected in Jabo's video, but Jabo's suffers from depth issues. Some emulators may have game breaking issues. Project64 might experience a timing issue that prevents access to level 4, and also may start to crash randomly after 3 and beyond. 1964 might suffer instability, I would suggest trying 1964 Audio v2.7 if attempting to use it.
Jinsei Game 64
- (J)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
John Romero's Daikatana
- (U)
- (E) (M3)
- (J)
- Project64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: Do not enable High Resolution in-game, or it will cause graphics corruption. This option will only be available if the expansion pak is enabled in the emulator (off in Project64).
Bighead’s N64 Multiple
Game Configuration List

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