Hamster Monogatari 64
- (J)
- Project64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- (Minor) Texture errors. Enter Glide64 configuration, and  check the option "Filtering mode: Force Point-sampled".

Note: Make sure "Hardware frame buffer emulation" is not enabled or there will be some missing graphics. The issue with textures can only be fixed completely with Project64.
Harakanaru Augusta - Masters '98
- (J)
- Mupen64
- Project64

- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1

- (Minor) Slow during gameplay?

Note: Configure Glide64 and uncheck the option "Use frame buffer objects" or graphics will be missing. Also make sure to check the option "Software depth buffer rendering". This will prevent a hang from occuring before a match begins.
Harvest Moon 64
- (U)
- Project64
- 1964
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: Configure Glide64 and uncheck "Enable frame buffer emulation" to fix an issue where half the screen is missing.
Heiwa Pachinko World 64
- (J)
- Project64
- Mupen64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Severe) Game Over screen pops up when trying to play a game, then the emulator seems to either hang or freeze.
- (Moderate) Missing graphics, menu options, and severe texture distortion. There is probably other graphics errors.

Note: This game is broken. There is something that is not clicking in emulators. While the graphics errors are not severe enough to destroy gameplay, there is nothing that can be done about the premature 'Game Over' screen.
Hercules - The Legendary Journeys
- (U)
- (E) (M6)
- Project64
- 1964
- Jabo's Direct 3D8 1.6.1
- Direct64 v0.5.03.25
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Texture errors; occasional blue lines in walls and the ground (they don't seem to completely merge together).

Info: Hangs in Mupen64 shortly after the "PLAYER 1" intro.
Hexen
- (U)
- (E)
- (G)
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor crackling in the audio.
- (Minor) Missing mission text before a level is loaded. To view this missing text, check"Read every frame (slow!)".

Info: This is the only configuration I could find that doesn't have minimap flickering and geatly reduced audio issues.
Hey You, Pikachu!
- (U)
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- (Severe) This game requires a voice pak which no input plugin supports. The game works but it is not possible to progress, which adds this game to the list of unplayable.
Hot Wheels Turbo Racing
- (U)
- (E) (M3)
- Project64
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

- 1964 UF v3
- Glide64 Final
1964 Audio v2.7
None

Info: The game has some minor slowdowns, which is most likely present on the real N64. 1964 Ultrafast can eliminate slowdowns with overclocking; 200MHz is sufficient enough
to smooth out framerates. 1964 v1.2 suffers audio issues.
HSV Adventure Racing
- (A)
- Mupen64
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
- (Minor) Various minor texture errors.

Note: z64 does a really good job of emulating many of the graphics effects that seem to be missing in other plugins.
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Sky effects are missing. (Can it be fixed?)
- (Minor) Unemulated framebuffer effect (menu transition).
- (Minor) Minor texture errors. The "Fog" setting in Glide64 creates some oddities in the difficulty selection screen.

Note: Project64 and 1964 have stability issues with the (E) version of the ROM, and both have problems with crackling audio for all versions. Most graphics plugins have errors.
Human Grand Prix - New Generation
- (J)
- Mupen64
- 1964 v1.2
- 1964 UF v3
- Project64
- 1964
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Missing backgrounds during some menus. Config Glide64, and check "Get frame buffer info" when combined with Mupen64. Other emulators will require the option "Get every frame (slow!)". Either option must be enabled before loading the game, or the background issue will not be fixed.

Info: This game can take advantage of N64 overclocking.
Holy Magic Century
- (E)
- (F)
- (G)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Pink outline around text. This can be eliminated in Glide64 by changing 'Filtering mode: Force Point-sampled'.
Do note that this option will make textures look 'pixelated'.

Info: Mupen64 has the most accurate sound in this game.
Hoshi no Kirby 64
- (U)
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Only Mupen64 shows the health and ability bars.
Hybrid Heaven
- (U)
- (E) (M3)
- (J)
- Mupen64
- Jabo's Direct 3D8 1.6 .1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6
None

Info: Most emulators have skips in the audio. Mupen64 has no audio issues, and is the choice emulator for this game.
Hydro Thunder
- (U)
- (E)
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- 1964 Audio v2.7
- (Minor) Minor audio issues (random pops, see Note).

Note: This configuration has very nice performance, but the sound effects have some occasional popping sounds. Only 1964 Audio works well; other plugins require an RSP which seems to be unstable in 1964 v1.1 (random crash/freezes).
- Project64 Audio Fix Ed.
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Slightly lower FPS than the above configuration.

Note: Project64 Audio Fix Edition is still the only choice for perfect audio, although it does not perform as well as 1964.
Hyper Olympics Nagano 64
- (J)
- Mupen64
- Apollo v0.10
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Info: Mupen64 and Apollo have perfect audio in this game. Other emulators suffer from random crackling and pops.
Bighead’s N64 Multiple
Game Configuration List

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