F1 Racing Championship
- (E) (M5)
- (B)
- Mupen64
- z64 r17
- z64 PJ64 RSP
Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
- (Minor) Slightly corrupted text during selection menus.
- Mupen64
- 1964 v1.2
- 1964 UF v3
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Corrupted text during selection menus.
- (Minor) Off centered screens during menus in 1964.

Info: Definitely a problematic game. While this game greatly benefits from overclocking, only Mupen64 + Glide64 or z64 correctly detects the screens center. It is still worth playing in 1964, even though a small part of the screen is cut off on the bottom (about 15 N64 pixels) because it runs so smooth.
F-1 Pole Position 64
- (U) (M3)
- (E) (M3)
- Mupen64
- 1964 v1.2
- 1964 UF v3
- Project64
- 1964

- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Missing backgrounds during some menus. Config Glide64, and check "Get frame buffer info" when combined with Mupen64. Other emulators will require the option "Get every frame (slow!)". Either option must be enabled before loading the game, or the background issue will not be fixed.

Info: This game can take advantage of N64 overclocking.
F-1 World Grand Prix
- (U)
- (E)
- (J)
- (F)
- (G)
- Mupen64
- 1964
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None
- 1964Video DX9 r112+
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor graphics errors in text during some menus.
- (Minor) RPM lights show up as blocks. Config 1964Video, enter Current Game Options, and check "Texture 1 Hack".

Info: Either render engine works fine when using 1964Video. Project64 emulates this game, but at a lower FPS than other emulators. I don't suggest Jabo's audio, it generates static.
F-1 World Grand Prix II
- (E) (M4)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
- 1964Video DX9 r112+
(DirectX Render Engine)
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) RPM lights show up as blocks. Config 1964Video, enter Current Game Options, and check "Texture 1 Hack".

Info: Very similar to the first one, but behaves differently in emulators. Framerate seems unusually low no matter what. Overclocking has no effect. Jabo's Direct Sound works fine in this game. OpenGL render engine is buggy in 1964Video.
Famista 64
- (J)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Field is missing while batting. When using Glide64 + Mupen64, config Glide64 and enable "Get frame buffer info". Other emulators need "Get every frame (slow!)" checked.
- Mupen64
- 1964
- z64 r17
-z64 PJ64 RSP
Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
- (Minor) Field while batting is missing. Edit "z64gl.conf" file, and add the following to the "per game settings" section (or use my updated z64.conf file found in the N64 Plugins Pack).

[̧н 64]
fb_info = 1
hires_fb = 1

Info: z64 may be slightly more accurate than Glide64. While most plugins emulate this game, almost all are missing the field while batting. Rice video plugins and spinoffs can show the field with "N64 Frame Buffer: Write Back Every Frame", but it shows some "smudging" graphics around the batter.
FIFA 99
- (U)
- (E) (M8)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: 1964 is slow by default, but has the best performance with a modified CF. Right click the ROM in the browser, enter the ROM Properties, and change "Counter Factor:  CF=2".
FIFA - Road to World Cup 98
- (U) (M7)
- (E) (M7)
- Project64
- Mupen64
- 1964
- Glide64 Final
- 1964Video DX9 r112+
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: Use the Project64 v1.6 RSP in Mupen64 instead of the Mupen64 RSP or unknown errors will occur. If 1964 is used, simply do not select a RSP plugin or use the Project64 RSP.
FIFA - Road to World Cup 98 - World Cup heno Michi
- (J)
FIFA Soccer 64
- (U) (M3)
- (E) (M3)
- Mupen64
- 1964Video DX9 r112+
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
None

Info: Project64 has core issues with this game. Just before a match starts, the emulator crashes with unknown op code errors. 1964 has crackes in the audio with any audio plugin.
Fighter's Destiny
- (U)
- (E)
- (F)
- (G)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct 3D6 1.5.2
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Jabo's D3D8 has graphics issues. Part of the screen on the left side is missing, and it shows up on the right side?
Fighter Destiny 2
- (U)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct 3D6 1.5.2
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Fighting Cup
- (J)
Fighting Force 64
- (U)
- (E)
- Project64
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: This was definitely a fun game back in the day...
Fire Electric Pen
(a.k.a. Uchhan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou)
- (J)
- Project64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) 1964 has snaps, crackles, and pops in the audio.

Info: Disable "Buffer clear on every frame" in Glide64 to see motion blur (this might not be a normal effect in this game). Project64 reports the game may randomly hang, but I didn't see this happen so this emulator may be a valid choice. The game does hang in Mupen64 shortly after the Hudson intro.
Flying Dragon
- (U)
- (E)
- Project64
- Mupen64
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Incorrect screen transitioning effects.
Forsaken 64
- (U)
- (E) (M4)
- (G)
- Mupen64
- Project64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) The (U) version is way too fast in Project64. Enable "Sync game to Audio" in Jabo's audio plugin to regulate the speed, or use "Force Old Audio Sync" in Azimer plugin. Use these same settings in 1964 to help remove cracks in audio.

Note: Mupen64 probably gives the best experience: smooth framerate, no audio issues, and no additional fixes required.
Fox Sports College Hoops '99
- (U)
- Mupen64
- Project64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None
Frogger 2
- Unreleased Prototype
- (U)
- Mupen64
- Project64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: This game was never fully developed and released. The ROM is only a demo dump, but it's neat to play around with.
Fushigi no Dungeon - Fuurai no Shiren 2
- (J)
- Mupen64
- Project64
- 1964
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Missing menu backgrounds. Glide64 and Mupen64 can use the option "Get frame buffer info". Other emulators will need the option "Get every frame (slow!)" to be enabled.

Note: I can not read Japanese text, so I can't know for sure
if everything is working correctly though seems to run fine.
F-Zero X
- (U)
- (E)
- (J)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
- Jabo's Direct 3D8 1.6.1
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) N64 logo does not appear in Jabo's video plugin.
- (Minor) Missing dissolve effect after selecting a car (Jabo).

Note: Even though Jabo's video has a few minor errors and Glide64 has no graphics errors, the game is 100% playable.
Bigheads N64 Multiple
Game Configuration List

Info  #  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z