California Speed
- (E) Version Unreleased
- (U)
- (E)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Info: Project64 will emulate this game, but it has issues with audio. Using Azimer's plugin may help, but theres still pops. 1964 has issues with framerate. Changing the CF to 2 helps, but then suffers the same audio issues that Project64 does.
Carmageddon 64
- (U)
- (E)

- 1964
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)

- Azimer's HLE v.0.56 WIP 2
- (Minor) Choppy gameplay. Right click ROM in the browser, enter ROM Properties, and change "Counter Factor CF=2".

Note: Project64 is missing the intro music, problem may be with the RSP. Do not use an RSP plugin in 1964. This game is not emulated at an enjoyable framerate in most emulators, the exception being 1964 v1.1 with a modifed counter factor.
Castlevania
- (U) (V1.0)
- (U) (V1.2)
- (E) (M3)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Menu selection errors (uses framebuffer effects). If using Jabo's, config the plugin and check "Copy framebuffer to RDRAM". With Glide64, enable "Read every frame (slow!)".

Info: Project64 and 1964 have consistent cracks and pops in the music. Mupen64 gets the audio near perfect in this game.
Castlevania - Legacy of Darkness
- (U)
- (E) (M3)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Menu selection errors when the game is set to Low Resolution. Simply use "High Resolution", or Low Resolution can be fixed in Glide64 enabling "Read every frame (slow!)".

Info: Project64 and 1964 have consistent cracks and pops in the music. Mupen64 gets the audio near perfect in this game.
Centre Court Tennis
  
- (E)  
- Mupen64
- Project64
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
None

Note: Do not use Glide64 with Project64, the resolution does not scale correctly. Do not use 1964Video with Mupen64, this combo causes issues with geometry before a match starts.
Chameleon Twist
- (U)
- (E)
- (J)
- Project64
- 1964
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
(OpenGL Render Engine)
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Note: Requires an Input plugin with Rumble Pak enabled, or a cheat code can be used to bypass (integrated in Project64).
-- Rumble Pak Bypass --
(U)
800EA073 0000
(E)
800EA263 0000
Chameleon Twist 2
- (U)
- (E)
- (J)
- Project64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
(OpenGL Render Engine)
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None
Charlie Blast's Territory
- (U)
- (E)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: 1964 and Project64 have crackling in the music.
Chopper Attack
- (U)
- (E)
- Mupen64
- Project64
- 1964
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
(Minor) The (U) version runs too fast in Project64 and 1964. Configure the audio plugin, check "Force Old Audio Sync".

Info: If you are using Jabo's video and plan on using the save state features, config Jabo's, check "Legacy Pixel Pipeline". This avoids an issue where objects disappear when loading.
Choro Q 64
- (J)
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Project64 has the best performance for this game.
Choro Q 64 II - Hacha Mecha Grand Prix Race
- (J)
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Missing menu transition (uses framebuffer). To fix, config the graphics plugin. For Jabo, check the option "Copy framebuffer to RDRAM". For Glide64, check the option "Read every frame (slow!)". If combined with Mupen64, the option "Get frame buffer info" will work, but Mupen64 FPS is lower.
Chou Kuukan Night Pro Yakyuu King
- (J)
- Mupen64
- 1964
- Glide64 Final
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
None

Note: Make sure to load the game with an empty MemPak, or the game will give an error message that can not be passed.
Chou Kuukan Night Pro Yakyuu King 2
- (J)
- Mupen64
- 1964
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Texture errors in menus and title screen. Configure 1964Video, enter the 'Current Game Options' tab, and check "Fine Texture Mapping". Make sure it is a black check mark.

Info: 1964Video is near perfect with the above fix. Most other graphics plugins have errors in menus that do not have a fix.
Chou Snowbow Kids
- (J)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Direct64 v0.5.03.25
- Azimer's HLE v.0.56 WIP 2
None

Info: Most emulators have skips and pops in the audio.
City-Tour GP - Zennihon GT Senshuken
- (J)
- Project64
  (Speed)
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- (Minor) Music is played way too fast, other audio issues.
- (Moderate) Game randomly hangs, hit F2 twice to resume.

Note: Project64 has the best performance for this game, but unfortunately suffers from stability issues mentioned above.
- Mupen64
  (Stability)
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
- (Minor) Music is crackly, other audio issues.
- (Minor) Incorrect menu transition effects (white lines).
- (Moderate) Much lower FPS than the above configuration.

Note: Mupen64 does not have stability issues, but still suffers from audio issues and runs much slower than Project64. z64 performs slightly faster and has more accurate audio quality.
Clay Fighter 63 1/3
- (U)
- (E)
- Project64 Audio Fix Ed.
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Some ground textures might be missing in some of the stages. This issue may only apply to Clay Fighter 63 1/3.

Info: Project64 and 1964 have crackling in the audio. This can be fixed with Sync Game to Audio, but it slows the game way down. Both the Project64 Audio Fix Edition and Mupen64 have perfect audio that does not require any extra "special fixes".
Clay Fighter - Sculptor's Cut
- (U)


Command & Conquer
- (U)
- (E) (M2)
- (G)
- Project64
- Mupen64
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Various graphics errors. Incorrect graphics during Mission Briefing, incorrect backgrounds, other minor errors.
- (Minor) Missing graphics when full-screening with Gilde64. Configure the graphics, and change "Aspect Ratio: Stretch".

Info: The Glide64 help file says this game is unplayable, but I experienced little issues with it. Mission Briefing seemed to take a little longer to pop up than normal, but nothing serious.
Conker's Bad Fur Day
- (U)
- (E)
- 1964 UF v3
- Project 64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) MIssing effects in parts of the game (see Info).

Info: This game greatly takes advantage of N64 overclocking.
1964 v1.2 seemed unstable, so the only other choice is 1964 UltraFast v3. The game needs 100Mhz to boot. After loading, use no higher than 200Mhz or the game may randomly hang. There are two instances when Glide64 requires "Read every frame (slow!)". One is during the "It's War" cutscene (this is rendered in color instead of black and white), the other is the Buga pixelation effect. The Glide64 help suggests only using this setting for these two effects; it can cause other issues.
Cruis'n Exotica
- (U)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Jabo's video plugin displays a strange white box on the transmission select screen. Simply ignore that it's there.
Cruis'n USA
- (U) (V1.0)
- (U) (V1.1)
- (U) (V1.2)
- (E)
- Project64
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None

Info: The game is playable in 1964 v1.1, but is slow. It needs a large counter factor of 7 to be able to boot and remain stable.
Cruis'n World
- (U)
- (E)
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: Use the Project64 RSP plugin instead of the Mupen64 RSP to avoid an issue where music stops for a split second when colliding with something. 1964 and Project64 have odd audio and speed issues with this game (this depends on the plugin combination). Mupen64 has the most accurate audio.
Custom Robo
- (J)
- Project64
- 1964
- Mupen64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Most graphics plugins exhibit depth issues with objects and characters. Orkin's two plugins do not have issues with depth, but have graphics issues in menus and text windows.
Custom Robo V2
- (J)
CyberTiger
- (U)
- (E)
- Mupen64
- Project64
- 1964
- Glide64 Napalm WX
- Azimer's HLE v.0.56 WIP 2
- (Minor) 1964 and Project64 hang when trying to choose Quit during a match. Use Mupen64 if you plan on using this option.

Info: Glide64 and z64 are the only plugins that get the correct faces, but z64 has 'stretching' issues during some screens.
Bighead’s N64 Multiple
Game Configuration List

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