Bakuretsu Muteki Bangai-O
- (J) 
- Project64
- 1964
- Mupen64
- Jabo's Direct 3D8 1.6.1
- 1964Video DX9 r112+
(DirectX Render Engine)
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) All plugins experience some kind of issues with some textures (backgrounds, portraits). Nothing too major.

Note: Jabo's and 1964Video have issues with portraits with no fix. 1964Video also has a slight issue with backgrounds. Configure the plugin, enter 'Current Game Options' tab, and completely uncheck the option "Fast Texture". Glide64 has horizontal lines in most backgrounds. Configure Glide64 and change "Filtering mode: Force Bilinear". Note that changing this setting will cause some very obvious corruption in text.
Bakushou Jinsei 64 - Mezase! Resort Ou
- (J)
- Project64
- Mupen64
- 1964
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Screen will go black during certain actions. Config Glide64, and enable the option "Read every frame (slow!)".

Info: Rice's plugins can get the missing screens with "N64 Frame Buffer: Write Back Every Frame", but it has issues.
Banjo-Kazooie
- (U) (V1.0)
- (U) (V1.1)
- (E) (M3)
- Mupen64
- Project64
- 1964
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- Azimer's HLE v.0.56 WIP 2
- Jabo's Direct Sound 1.6.1
- (Minor) Puzzle piece effects is missing. In Jabo’s graphics, check “Copy framebuffer to RDRAM”. Glide64 and Mupen64, check “Get frame buffer info”. Other emulators with Glide64 need to have the option "Read every frame (slow!)" enabled.

Note: Sound might be out of sync if using Project64. Enable "Sync game to Audio" if this is an issue. Mupen64 seems to have the best performance (no speed hit with puzzle effect).
Banjo to Kazooie no Daibouken
- (J)
Banjo-Tooie
- (U)
- (A)
- (E) (M4)
- 1964 v0.8.5
- Glide64 Final
- Jabo's Direct 3D8 1.6.1
- 1964 Audio v2.7
(Link not available in aspace version)

Note: Unstable in most emulators (crashes & freezes). 1964 v0.8.5 is the most stable emulator, the link above provides a compilation (Jabo plugins are discluded), or use the plugins mentioned, and the RSP from Mupen64. Rename this file to "RSP.dll" and place it in the 1964 plugins folder. Change the counter factor to "1" for much smoother performance. This discovery was by two dedicated testers (4real and ScottJC) The website they used to have is down, but a backup can be found at this link >here<. Visit this site for more information.
Banjo to Kazooie no Daibouken 2
- (J)
Bassmasters 2000
- (U)
- Project64
- 1964
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Mupen64 suffers from FPS issues with this game.
Bass Hunter 64
- (E)
- Project64
- 1964
- Mupen64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Most graphics plugins have issues with flickering.
Bass Rush - ECOGEAR PowerWorm Championship
- (J)
- Project64
- 1964
- Mupen64
- Glide64 Final
- 1964Video DX9 r112+
(DirectX Render Engine)
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing
(a.k.a. Shigesato Itoi's No. 1 Bass Fishing! Definitive Edition)
- (J)
- Project64
- 1964
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
None
Batman Beyond - Return of the Joker
- (U)

- Project64
- 1964
- Mupen64
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct 3D8 1.6
- 1964Video DX9 r112+
(DirectX Render Engine)
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Texture errors during story with Jabo's graphics.

Note: 1964Video and Direct64 graphics plugins create audio issues when used with Project64. Do not use the 1964Video plugin with Mupen64 or there will be major graphics errors.
Batman of the Future - Return of the Joker
- (E) (M3)
BattleTanx
- (U)
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Rice's Video 6.1.1
- Azimer's HLE v.0.56 WIP 2
None

Info: Game fails to load in Mupen64 and 1964 1.2. It works in 1964 v1.1 but requires 1964 Audio (issues) to remain stable.
BattleTanx - Global Assault
- (U)
- (E) (M3)
- Project64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Rice's Video 6.1.1
- Azimer's HLE v.0.56 WIP 2
None

Info: See the info above for 'Battletanx'. Issues are identical.
Battlezone - Rise of the Black Dogs
- (U)

- Project64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- (Minor) Incorrect cockpit textures (see Info).
- (Minor) Ground textures occasionally disappear.
- (Minor) Audio crackles and out of sync. Config the audio plugin, and check the option "Sync game to Audio" to fix.

Info: Cockpit textures are not 100% accurate. There may be missing or incorrect graphics on the American ship and the radar is missing the backgrounds on the Soviet ship. There may be other errors. The issues with ground textures does not seem happen in Project64 as often as other emulators.
Beetle Adventure Racing
- (U) (M3)
- (E) (M3)
- (J) 
- Mupen64
- z64 r17
- z64 PJ64 RSP Plugin v1.4
- Azimer's HLE v.0.56 WIP 2
- (Minor) Various minor texture errors.

Note: z64 does a really good job of emulating many of the graphics effects that seem to be missing in other plugins.
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Sky effects are missing. (Can it be fixed?)
- (Minor) Unemulated framebuffer effect (menu transition).
- (Minor) Minor texture errors. The "Fog" setting in Glide64 creates some oddities in the difficulty selection screen.

Note: Project64 and 1964 have stability issues with the (E) version of the ROM, and both have a problem with crackling audio for all versions. Most graphics plugins have errors.
Big Mountain 2000
- (U)
- 1964 v1.2
- 1964 UF v3
- Mupen64
- 1964
- Glide64 Final
- Direct64 v0.5.03.25
- 1964Video DX9 r112+
(DirectX Render Engine)
- Azimer's HLE v.0.56 WIP 2
- (Minor) Textures don't quite wrap together with 1964Video. Configure the graphics plugin, enter 'Current Game Options', and check "Fine Texture Mapping" ('black check', not gray).

Info: This game can greatly benefit from N64 overclocking.
Bio F.R.E.A.K.S
- (U)
- (E)
- Mupen64

- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
- Azimer's HLE v.0.56 WIP 2
None

Info: Only Mupen64 has no popping sounds in the audio.
Biohazard 2
- (J)
- Mupen64
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Various graphics errors.
- (Minor) Video occasionally flickers in some screens. Video also flickers during sequence when passing through a door.

Note: Use the Project64 RSP emulation Plugin instead of the Mupen64 RSP to avoid "unknown" errors. This game always has and probably always will suffer from graphics issues. If graphics issues bother you, play the release for Playstation.
Blast Corps
- (E)  
- (U) (V1.0)
- (U) (V1.1)
- Project 64

- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Minor texture errors.

Info: The issue for the (E) version of the ROM (the microcode error) in Project64 only seems to affect Jabo's plugin. Also, other emulators run the game way too fast then it crashes.
Blast Dozer
- (J)
Blues Brothers 2000
- (U)
- (E) (M6)
- Project64
- 1964
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- 1964Video DX9 r112+
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Body Harvest
- (U)
- (E) (M3)
- Project64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Incorrect menus, use "Read every frame (slow!)".
- (Minor) Audio skips, mostly after killing enemies. In Jabo's check "Sync game to Audio". Note this is not a complete fix.
- (Moderate) Randomly hangs. Press "F2" twice to resume.
- (Moderate) Clipping issues related to graphics plugins; this makes it possible to pass through buildings & bridges. It will need the broken effect to be able to cross bridges. Enter the Glide64 config, and make sure that the option "Enable frame buffer emulation" isn't checked. Close and reload the game.
You can also try the "fly" cheat included with Project64 v1.6.

Info: A rather problematic game. Only Project64 plays it at a bearable framerate, and unfortunately has so many issues.
Bokujou Monogatari 2
- (J)
- Project64
- 1964
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None

Note: Configure Glide64 and uncheck "Enable frame buffer emulation" to fix an issue where half the screen is missing.
Bomberman 64
- (U)
- (E)
- Mupen64
- Project64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Incorrect intros. Glide64 and Mupen64 can use the option “Get frame buffer info". Other emulators and Glide64 will require the option "Read every frame (slow!)" enabled.
Baku Bomberman
- (J)
Bomberman 64 - The Second Attack!
- (U)
- Mupen64
- Project64
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Baku Bomberman 2
- (J)
Bomberman 64 - Arcade Edition
- (J)
- Project64
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Bomberman Hero
- (U)
- (E)
- (J)
- Project 64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Bottom of the 9th
- (U)
- 1964
- Project64
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Missing intros and title screen. This can be fixed in  Glide64 by enabling "Read every frame (slow!)". Use only the Project64 RSP in 1964 and Mupen64 or this fix will not work.
- (Minor) Resolution scaleing is incorrect. In Jabo's graphics plugin, go to Rom Settings tab and change "Emulated Width: 320" and "Emulated Height: 230". This is not a complete fix,
but this will force the graphics to scale most of the screen.

Note: This game has several issues with all emulators and plugins. 1964's the only emulator that does not have choppy framerates before a game starts. Glide64 can fix the intros,
but video does not stretch across the screen and has no fix.
Brunswick Circuit Pro Bowling
- (U)
- 1964
- Project64
- 1964Video DX9 r112+
(DirectX Render Engine)
- Glide64 Final
- Azimer's HLE v.0.56 WIP 2
- (Minor) Glide64 has errors in Power/Accuracy meter.
- (Minor) Low framerates in all emulators. This can be fixed with a modified counter factor. For 1964, right click the ROM
in the browser, enter the 'ROM Properties', change "Counter Factor: CF=2". For Project64, right click the ROM in browser, enter 'Edit Game Settings', and change "Counter Factor: 1".
Buck Bumble
- (U)
- (E) (M5)
- (J)
- Project64
- Mupen64
- 1964
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
None
Bust-A-Move 2 - Arcade Edition
- (U)
- (E)
- 1964
- Project64
- Mupen64
- Jabo's Direct 3D8 1.6.1
- Glide64 Final
- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Audio is out of sync in Project64, which causes the music to skip. Configure the audio plugin. For Jabo's, check "Sync game to Audio". Azimers use "Force Old Audio Sync".

Info: 1964 performs the best, while Mupen64 is the slowest.
Bust-A-Move 3 DX
- (E)  
- 1964
- Project64
- Mupen64
- Glide64 Final
- Direct64 v0.5.03.25
- Jabo's Direct 3D8 1.6.1

- Jabo's Direct Sound 1.6.1
- Azimer's HLE v.0.56 WIP 2
- (Minor) Missing intro screens with Direct64 and Jabo's.

Info: Do not use 'Force Bilinear' filtering mode in Glide64 or it makes the bubbles look squarish. Use either "Automatic" or "Force Point-sampled" for the best/most accurate graphics.
Bust-A-Move 99
- (U)
Bighead’s N64 Multiple
Game Configuration List

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